Goal
You will build a hand of 3 cards and then tell a story that includes the images on the cards. You are encouraged to fantasize, exaggerate, make up additional characters, scenes. etc as long as the three cards in your hand figure into the story somehow. This game is most fun if people spend some thought on their stories. Players can agree on time limits for card selection or storytelling so no one monopolizes the evening, but don't be too impatient. It is more fun to listen to a thoughtfully constructed story than one that is hastily contrived.
Set up
Place the cards in three face down piles by category.
Characters Discoveries Places
For each category, turn up 3 cards to create a 3 by 3 grid of turned up cards in columns by category, with the draw pile at the far side of the grid. There is no discard pile.
Play
Decide for yourselves who starts first. Select 1 card per turn until you have a hand of 3 cards. As you build your hand, it does not have to contain one card from each category; any combination is fine.
During your turn, you may pick up any face-up card. When a face-up card is removed, replace it with the top card of the draw pile for the same category before the next player's turn, so each player has a choice among 9 face-up cards, 3 from each category.
If someone else picks up a card you wanted, you may decide to change direction - or you can still include the important qualities of that image in your story. Remember, just because it's not on your card, you can still make it up.
Option: When both players have 3 cards, each player has one final opportunity to swap a card from their hand for one of the face-up cards on the table.
Telling your Story
The first person to draw is the first to tell their story.
Begin telling your story holding all of your cards. When you reach the point in the story where one of the images works as an illustration, (e.g., "Once upon a time, there was a dog who lived to dig holes - and here he is....") place it face up on the table. You can lay the cards out in a straight row, move them around, pick them up and re-use them, or whatever helps the story work.